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Proximity Detection and Pathfinding for Autonomous Vehicles

 

Project Name: ​Proximity Detection and Pathfinding for Autonomous Vehicles

 

Technology: Unity Engine, C#

 

Type: Solo Project

 

Description:
 

I built this Unity prototype around an underground mining cart navigation idea, using a simple blockout environment to explore navigation feedback.

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The player can either manually control a cart represented by a capsule or put it in autonomous mode. Distance-based indicators show proximity to the destination, while fuel decreases over time. Reaching the destination ends the scenario successfully.

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Pathfinding is done using A* based grid navigation, and hazard detectiond/field-of-view detection is done using Raycasting

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This was an early learning prototype with placeholder visuals and simplified mechanics. It explores interaction and system integration rather than realistic vehicle physics or autonomous operation.

Walkthrough Video (3 mins)

© 2026 Shreevallabh Sunil Kulkarni. All rights reserved.

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