Proximity Detection and Pathfinding for Autonomous Vehicles
Project Name: Proximity Detection and Pathfinding for Autonomous Vehicles
Technology: Unity Engine, C#
Type: Solo Project
Description:
I built this Unity prototype around an underground mining cart navigation idea, using a simple blockout environment to explore navigation feedback.
The player can either manually control a cart represented by a capsule or put it in autonomous mode. Distance-based indicators show proximity to the destination, while fuel decreases over time. Reaching the destination ends the scenario successfully.
Pathfinding is done using A* based grid navigation, and hazard detectiond/field-of-view detection is done using Raycasting
This was an early learning prototype with placeholder visuals and simplified mechanics. It explores interaction and system integration rather than realistic vehicle physics or autonomous operation.
Walkthrough Video (3 mins)