Flying Figures - Low Level C++ & DirectX 11 game
Game Name: Flying Figures
Technology: DirectX11, C++
Team: 4 Developers
Contribution: Particle Systems (explosion effect), Mist/Fog Implementation
GitHub Repository Link: https://github.com/varunmhatre/Flying-Figures
Description:
This is a small prototype game made using DirectX 11 toolkit and C++. The objective of the game is simple, many differently shaped objects fly in front of the camera. The game will randomly choose a shape, and a warning will appear on screen; the warning will tell the player to shoot a specific shaped object. If the player shoots the correct object, the object explodes in an explosion and the player gets 1 score. The score acts like ammunition. Each shot costs 1 score. The more score we have, the more shots we can "miss". If the score reaches 0, the game ends. The following is a video my teammate uploaded while the project was in development.
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